SPACEFIGHTER: The Bullet Hell — Factsheet
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Title           SPACEFIGHTER: The Bullet Hell
Developer       Michał JARO Jarosiński (solo)
Publisher       Michał JARO Jarosiński (self-published)
Based in        Wrocław, Poland
Release date    June 8, 2026 (Steam Bullet Fest 2026, June 8–15)
Platforms       Windows (Steam)
Genres          Bullet Heaven, Roguelite, Top-Down Shooter, Survivors-like
Price           $2.99 USD (official launch price)
Engine          Kotlin + LibGDX
Length          8–15h base game, hundreds of hours for completionists
Languages       Interface & audio: English
                Store description: English, 简体中文 (zh-CN), Русский,
                Deutsch, 日本語, Português-BR, Español-LatAm, Français,
                Polski

Steam page      https://store.steampowered.com/app/4451950/SPACEFIGHTER__The_Bullet_Hell/
Press kit       https://jaro.dev/gra-press.html
Press contact   support.spacefighter@gmail.com


Key features
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  - Top-down bullet-heaven / survivors-like in space — auto-shoot, build, survive
  - Three weapon trees, infinite synergies — ballistic, explosive, energy + cross-tree combos
  - Bosses with real mechanics — telegraphed patterns, weak points, phase transitions
  - Multiple ships, distinct kits — each ship rewires how you build
  - Meta-progression — death unlocks ships, branches, modifiers
  - Built solo with transparent AI-assisted workflow — full disclosure on Steam page
  - Launching inside Steam Bullet Fest 2026 — direct festival visibility
